![]() Aside from earning money and reputation for your wins, there is no other form of progression. You’ll get offers to sign with teams and sponsors, and purchase new bike parts, but there’s a severe lack of customization of rider and bike. Your goal is to earn points in races to eventually become the world champion. So it baffled me that there’s no real end goal aside from winning in MXGP2’s career mode.Īs you begin you’ll create your rider, choose a helmet and your colors, a starting bike, and off you go. If you’re meant to spend hours playing through a campaign you generally want something to strive towards, aside from some possible achievements or completion. Usually this means progressing your character, earning new items, or other forms of rewards as you play. Sports games these days need a career mode as it gives players an objective aside from winning. While they did do some things right, there’s also many faults that are hard to ignore. is known for their racing titles, so I had high hopes that this would be another ‘great game’ under their name. Though some might see my lack of motocross knowledge a bad fit for this review, I rebut this notion by saying that I was looking at MXGP2 objectively as a game player and not a fan. Now that I’ve put a couple dozen or so hours into MXGP2 I’m by no means an expert, but I could at least carry on a conversation about the topic should it ever come up. Before delving into this review I had no idea what ruts, 2-stroke, scrub, or even holeshot meant. The haptic feedback in the acceleration trigger (R2) is very noticeable if the bike is over-throttled and the coloured lights on the controller change based on things like gear changing and throttling, which is a cool addition.So let me get this out of the way first and foremost: I know absolutely nothing about motocross. Once the controls have been sorted through enough time in the Playground, the controllers feedback is quiet impressive. Rather than taking the player through an in-depth free ride, the tutorial is simply the list of buttons on the side of the screen as your race through, making a bit of a muddled first race for newcomers to the game. There is a noticeable lack of tutorial at the beginning, especially considering the first (unskippable) race is a career mode race. Playing out (especially in career mode) like a motocross simulator, it does take a while to perfect the range of movements required to win races. A slight push on the joysticks is a slight manoeuvre in game, giving the game an incredibly immersive experience. The game is incredibly responsive to controls. A Grand Prix mode, which like most racing games is a condensed version of championships, and online multiplayer brings a strong amount of variety in game types, however the racing itself does occasionally feel similar and repetitive, even when a bike is fully upgraded. ![]() ![]() It’s a very straight forward process and while the gameplay only varies in difficulty as the championships reach a more elite stage, there is more than enough variety in the worldwide locations the race takes place to make career mode an interesting and engaging element of the game. Not something to be always expected in a game like this, the genuinely beautiful visual aspect of MXGP2020 was a welcomed surprise!Īs previously mentioned, the majority of the games focus in on the career mode, where the gamer takes part in a series of championships to earn enough points to upgrade bike statistics and work their way through contracts for motocross teams. ![]() Immediately entering the ‘Playground’ however is an awesome experience that looks fantastic on the PS5. A good portion of time spent here will definitely not only provide hours of fun in the game but is a welcomed addition for people who haven’t experienced this type of game before and need some time to work out the controls. ‘Playground’ is a semi-open world set in Norway that allows players to freely ride around an area that’s filled out with long tracks, large jumps and mini games that will help hone in the skills needed to progress in the career mode. The standout visual however is in the games ‘Playground’ mode. The bike moves around in a way that looks (and feels) realistic enough to feel like this is a simulated version of motocross racing. The muddied track accents the green pastures surrounding the tracks, which stands out as a vast improvement on previous games textures and graphics. The opening race looks great! Aside from some quiet generic audience members watching on with occasional cheer or groan depending on how well the race is going, the locations are magnificent. ![]()
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